Insight

Imagine, make, learn
    • Proto-personas, useful or not?

      Nina Marinkovic
      Nina Marinkovic

      One of the themes we often revisit with our clients is the need to think HUMAN scale. To fully deliver solutions that meet the unmet needs of people, not technology, we must build a deep empathy with the people we’re designing for. A key way to achieve this is by creating personas.

    • Dynamic personas reloaded

      Aleks Marinkovic
      Aleks Marinkovic

      Personas are essential in visualising what we know about our target audience. Their needs, pain points, goals and challenges. They help us empathise with the people we're designing for so that we can create solutions that they really love. 

    • Is Design Thinking sustainable?

      Aleks Marinkovic
      Aleks Marinkovic

      Many creative methodologies focus on learning from past problems, unmet needs and process pain points. One of the criticisms of these approaches is they're often 'clean slate' approaches that overlook deep internal knowledge and experience, preferring to focus on coming up with completely new solutions, that can sometimes highlight organisational bottlenecks, process blockers and blame.

    • Rethinking the employee experience in changing times

      Aleks Marinkovic
      Aleks Marinkovic

      With leadership teams moving to implement a more autonomous, iterative and creative way of working within their organisations, workspaces are being reassessed and redesigned, new technologies are being deployed, and people are learning to work in ways that require very different skills and capabilities.

    • Why bother with user testing?

      James Toleman
      James Toleman

      Without quality research or testing, you are essentially basing your designs on assumptions. If you don’t take the time to engage with real users, it’s virtually impossible to know what the real needs and pain-points your product should address.

    • What to put into your Enterprise Design System

      Andy Whitwood
      Andy Whitwood

      In the final instalment of my Design System musings I'll be taking a look at what, practically, you need to consider in the creation of your own Design System and what to think about for the future. Cabin crew, prepare for take-off.

    • How to implement an Enterprise Design System

      James Curran
      James Curran

      In this second of an occasional series, I'll take you on a journey through how you can implement a design system across your UI, UX & development teams for the best, and most predictable, results. Please do not stand forward of this line when the bus is moving. Thanks.

    • Why build an Enterprise Design System?

      Andy Whitwood
      Andy Whitwood

      As a design team grows, its processes become more difficult to manage. Without a standardised workflow or toolkit, the team’s inefficiencies and inconsistencies will eventually work their way back into their products.

    • Designing actionable personas

      Aleks Marinkovic
      Aleks Marinkovic

      As experience designers we always need to represent the voice of our end users. A very good way to do this is to try and visualise who they are, what are their motivations, their behaviours and their unmet needs. We can then sketch out what they look like and give them names, so they come to life.